Arcade · artillery breaker · 10-stage demo
Cinderwell
Fire. Bounce. Catch. Collapse. Aim a die-faced shot through Scorched-Earth dirt, meet the ball on the crawler, and clear ten boards from Ash Mantle into Glass Vein.
Play 10-stage demo →Studio games
Original game IP from Departure Bay Digital — arcade artillery, dual-loop match-3, mobile-first polish. These are portfolio products you can open and play. They prove the same interaction literacy we bring to client experiences — they are not the websites we sell to Island businesses.
Arcade · artillery breaker · 10-stage demo
Fire. Bounce. Catch. Collapse. Aim a die-faced shot through Scorched-Earth dirt, meet the ball on the crawler, and clear ten boards from Ash Mantle into Glass Vein.
Play 10-stage demo →
Match-3 · crystal mine
Descend into the cavern: cascade match-3, power gems, chamber bosses, and a living cavern meta you furnish between dives.
Play demo →
Match-3 · coastal docks
Same dual-loop engine in a cozy harbour skin — docks, lantern light, and the same studio systems under a different sky.
Play Harbor →One engine · multiple worlds · ethical / portfolio framing. Also: GitHub Pages build